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2018
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2013
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Mindblocked
ROLE: Programmer/designer
JAM: Ludum Dare 42 (20th - Overall; 23rd - Fun) THEME: Running out of space Mindblocked is a Snake-inspired puzzle game. Magic The ShatteringROLE: Programmer/designer
JAM: Ludum Dare 41 (143rd - Fun) THEME: Combine 2 incompatible genre Magic The Shattering is a deckbuilding/card game X bullet-hell/danmaku. |
Zip It!ROLE: Programmer/designer
JAM: Game Maker's Toolkit Jam (139th) THEME: Genre Without Mechanics Zip It! is a platformer by zipping only. FakeLook
ROLE: Programmer/designer
JAM: Global Game Jam 2018 (Non-competitive) THEME: Transmission Fakelook is a dystopian social media management game. In a world where you can only dislike, you must transmit happiness. |
Bonding Bad
ROLE: Programmer/designer
JAM: Ludum Dare 40 (61st - Fun) THEME: The more you have, the worse it is. Bonding Bad is a Spacechem-inspired puzzle game about binding atoms into molecules to form specified structures! Dante's Inferloop
ROLE: Programmer/designer
JAM: The New GMC Jam 3 (3rd place + best presentation) THEME: Time Loop Dante's Inferloop is a finite runner where you play 20 questions with the devil, to break out of Dante's Inferloop. Glass Houses
ROLE: Programmer/designer
JAM: Ludum Dare 38 (11th - Mood; 12th - Theme) THEME: A small world Glass Houses is a short, atmospheric story-driven experience about the lives of people living in a small world. |
ZapDuneROLE: Programmer/designer
JAM: Ludum Dare 39 (54th - Graphics; 70th - Fun) THEME: Running Out Of Power ZapDune is a resource management platformer/tower defense hybrid, with grappling hooks! Pulse
ROLE: Programmer/designer
JAM: Global Game Jam 2017 (Non-competitive) THEME: Waves Pulse is a local co-op rhythm game where each player controls one half of a pulse attempting to mirror the other. |
Forty TwoROLE: Programmer/designer
JAM: Ludum Dare 36 (Non-competitive) THEME: Ancient Technology Forty Two is a puzzle game about uncovering the secrets of everything ancient, alien and technological. To Be A Bird
ROLE: Programmer/designer
JAM: Global Game Jam 2016 Vancouver (Non-competitive) THEME: Rituals Perform the ritual of the birds - pooping on their god's enemies - to get into bird heaven. |
The Future Of Gaming
ROLE: Programmer/designer
JAM: GameJolt GDC Jam (3rd place) THEME: Nuovo The Future Of Gaming is a hardcore puzzle/speedrunning platformer about virtual and real realities. |
Charging Your Phone In Prehistoric Times Simulator 2015
ROLE: Programmer/designer
JAM: GMCJam 20 (2nd place) THEME: Prehistoric CYPIPTS2015 is an arcade shooter/survival game about exactly what the name implies. Synchrions
ROLE: Programmer/designer/artist
JAM: GMCJam 17 (Late entry) THEME: Synchronization Synchrions is a puzzle game about moving, attaching and rotating tiles. |
Sushido (The Original)
ROLE: Programmer/designer
JAM: GameJolt IndiesVsGamers (2nd place) GMCJam 19 (1st place + best presentation) THEME: Arcade + Japanese The original Sushido is a game about catching fishing and slicing them. Made in 2 days for both jams simultaneously. Bistro Brawl
ROLE: Programmer/designer
JAM: Design Jam (intra-cohort, non-competitive) THEME: (A given Disney image) Bistro Brawl is a local multiplayer shooter where each player tries to hit the other one while trying to avoid passers-by. |
Intershellar
ROLE: Programmer/designer
JAM: BYOG 2015 (Finalist) THEME: Experiment + Shell + Preference Intershellar is a chaotic circular bullet-hell game which revolves around less shooting and more dodging. John
ROLE: Programmer/designer
JAM: GMCJam 14 (3rd place) Ludum Dare 29 (4th place - Mood; 15th place - Overall) THEME: Memories + Beneath the surface John is an arcade game about holding on to memories, and forgetting some. Was made for 2 jams simultaneously. |
Fort Bloks
ROLE: Programmer/designer
JAM: GMCJam 15 (1st place + best presentation) THEME: Build and Use Fort Bloks is a tower-defense/shooter hybrid which gives the player control over each individual tower during battle phases. Epic Pirate Battle Simulator
ROLE: Programmer/designer
JAM: GMCJam 13 (3rd place) THEME: Pirates EPBS is a puzzle game where the player co-ordinates two ships to meet at an epic location for an epic pirate battle. |
Uno TerraROLE: Programmer/designer
JAM: Ludum Dare 28 (104th place - Overall) THEME: You Only Get One Uno Terra is a planet defense game where the player saves the earth from overpopulation, pollution, aliens & asteroids. Chaos Theory
ROLE: Programmer/designer/artist
JAM: Gamejolt Competition 9 (Honorable Mention) THEME: Chaos Chaos Theory is a sh'mup/bullet-hell with overwhelming madness. The game went on to win Student Game Of The Year at the NASSCOM Gaming Forum Awards 2013. |
Angry Guards
ROLE: Programmer/designer
JAM: Ludum Dare 27 (53rd - Innovation; 132nd - Overall) THEME: 10 seconds Angry Guards is a puzzle platformer about co-ordinating a prison break by controlling each character for 10 seconds. ParadigmROLE: Programmer/designer
JAM: GMCJam 9 (43rd place) THEME: Science gone wrong Paradigm is a puzzle platformer where players co-ordinate with other copies of themselves in parallel universes to solve challenging puzzles. This was my first ever jam experience. |