Diptoman Mukherjee
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Mindblocked

ROLE: Programmer/designer
JAM: Ludum Dare 42 (20th - Overall; 23rd - Fun)
THEME: Running out of space

Mindblocked is a Snake-inspired puzzle game.
Play
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Magic The Shattering

ROLE: Programmer/designer
JAM: Ludum Dare 41 (143rd - Fun)
THEME: Combine 2 incompatible genre

Magic The Shattering is a deckbuilding/card game X bullet-hell/danmaku.
Play
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Zip It!

ROLE: Programmer/designer
JAM: Game Maker's Toolkit Jam (139th)
THEME: Genre Without Mechanics

Zip It! is a platformer by zipping only.
Play
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FakeLook

ROLE: Programmer/designer
JAM: Global Game Jam 2018 (Non-competitive)
THEME: Transmission

Fakelook is a dystopian social media management game. In a world where you can only dislike, you must transmit happiness.
Play
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Bonding Bad

ROLE: Programmer/designer
JAM: Ludum Dare 40 (61st - Fun)
THEME: The more you have, the worse it is.

Bonding Bad is a Spacechem-inspired puzzle game about binding atoms into molecules to form specified structures!
Play

Dante's Inferloop

ROLE: Programmer/designer
JAM: The New GMC Jam 3 (3rd place  + best presentation)
THEME: Time Loop

Dante's Inferloop is a finite runner where you play 20 questions with the devil, to break out of Dante's Inferloop.
Play
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Glass Houses

ROLE: Programmer/designer
JAM: Ludum Dare 38 (11th - Mood; 12th - Theme)
THEME: A small world

Glass Houses is a short, atmospheric story-driven experience about the lives of people living in a small world.
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ZapDune

ROLE: Programmer/designer
JAM: Ludum Dare 39 (54th - Graphics; 70th - Fun)
THEME: Running Out Of Power

ZapDune is a resource management platformer/tower defense hybrid, with grappling hooks!
Play

Pulse

ROLE: Programmer/designer
JAM: Global Game Jam 2017 ​(Non-competitive)
THEME: Waves

Pulse is a local co-op rhythm game where each player controls one half of a pulse attempting to mirror the other.
Play
Play
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Forty Two

ROLE: Programmer/designer
JAM: Ludum Dare 36 ​(Non-competitive)
THEME: Ancient Technology

Forty Two is a puzzle game about uncovering the secrets of everything ancient, alien and technological.
Play
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To Be A Bird

ROLE: Programmer/designer
JAM: Global Game Jam 2016 Vancouver ​(Non-competitive)
THEME: Rituals

Perform the ritual of the birds - pooping on their god's enemies - to get into bird heaven.
Play

The Future Of Gaming

ROLE: Programmer/designer
JAM: GameJolt GDC Jam (3rd place)
THEME: Nuovo

The Future Of Gaming is a hardcore puzzle/speedrunning platformer about virtual and real realities.
Play
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Charging Your Phone In Prehistoric Times Simulator 2015

ROLE: Programmer/designer
JAM: GMCJam 20 (2nd place)
THEME: Prehistoric

CYPIPTS2015 is an arcade shooter/survival game about exactly what the name implies.
Play

Synchrions

ROLE: Programmer/designer/artist
JAM: GMCJam 17 (Late entry)

THEME: Synchronization

Synchrions is a puzzle game about moving, attaching and rotating tiles.
Play

Sushido (The Original)

ROLE: Programmer/designer
JAM: GameJolt IndiesVsGamers (2nd place)
          GMCJam 19 (1st place + best presentation)
THEME: Arcade + Japanese

The original Sushido is a game about catching fishing and slicing them. Made in 2 days for both jams simultaneously.
Play
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Bistro Brawl

ROLE: Programmer/designer
JAM: Design Jam (intra-cohort, non-competitive)
THEME: (A given Disney image)

Bistro Brawl is a local multiplayer shooter where each player tries to hit the other one while trying to avoid passers-by.
Play
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Intershellar

ROLE: Programmer/designer
JAM: BYOG 2015 (Finalist)
THEME: Experiment + Shell + Preference

Intershellar is a chaotic circular bullet-hell game which revolves around less shooting and more dodging.
Play

John

ROLE: Programmer/designer
JAM: GMCJam 14 (3rd place)
          Ludum Dare 29 (4th place - Mood; 15th place - Overall)
THEME: Memories + Beneath the surface

John is an arcade game about holding on to memories, and forgetting some. Was made for 2 jams simultaneously.
Play
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Fort Bloks

ROLE: Programmer/designer
JAM: GMCJam 15 (1st place + best presentation)
THEME: Build and Use

Fort Bloks is a tower-defense/shooter hybrid which gives the player control over each individual tower during battle phases.
Play

Epic Pirate Battle Simulator

ROLE: Programmer/designer
JAM: GMCJam 13 (3rd place)

THEME: Pirates

EPBS is a puzzle game where the player co-ordinates two ships to meet at an epic location for an epic pirate battle.
Play
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Uno Terra

ROLE: Programmer/designer
JAM: Ludum Dare 28 (104th place - Overall)
THEME: You Only Get One

Uno Terra is a planet defense game where the player saves the earth from overpopulation, pollution, aliens & asteroids.
Play

Chaos Theory

ROLE: Programmer/designer/artist
JAM: Gamejolt Competition 9 (Honorable Mention)
THEME: Chaos

Chaos Theory is a sh'mup/bullet-hell with overwhelming madness. The game went on to win Student Game Of The Year at the NASSCOM Gaming Forum Awards 2013.
Play
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Angry Guards

ROLE: Programmer/designer
JAM: Ludum Dare 27 (53rd - Innovation; 132nd - Overall)
THEME: 10 seconds

Angry Guards is a puzzle platformer about co-ordinating a prison break by controlling each character for 10 seconds.
Play

Paradigm

ROLE: Programmer/designer
JAM: GMCJam 9 (43rd place)
THEME: Science gone wrong

Paradigm is a puzzle platformer where players co-ordinate with other copies of themselves in parallel universes to solve challenging puzzles. This was my first ever jam experience.
Play

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