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Industry Projects
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Personal Projects
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University Projects
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The Coalition Studio (XBox Game Studios) - Gears Of War: E-DayWas a senior technical gameplay designer on the Gears Of War: E-Day project, working mostly with AI and state-machine setup - alongside making other designer-facing tools for process automation.
[ Senior Gameplay Technical Designer ] [ March 2022 - Feb 2024 ] |
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Blackbird Interactive - Minecraft Legends
Minecraft Legends is an action strategy game made with Mojang, expanding the Minecraft universe. I was responsible for various parts of the campaign and meta-game systems, alongside briefly working on 3 biomes as a world designer.
[ Senior Technical Designer ] [ March 2020 - March 2022 ] |
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MW5:M is a return to a SP action/mech-sim Mechwarrior experience. I'm responsible for designing/building campaign systems/missions, destruction systems + top level AI. I'm also the backlog owner of the proc-mission team.
[ Technical Designer ] [ July 2017 - March 2020 ] |
We worked on various VR projects for different Chinese clients as part of Fire-Point Games. I worked as a software engineer on various aspects ranging from UI to AI to tools and audio.
[ Software Engineer ] [ September 2016 - July 2017 ] |
Led a team of 6 to work on an early version of an AR game on an undisclosed Rainmaker IP, which the client (Rainmaker) was extremely happy with.
[ Creative & Technical Lead ] [ January 2015 - April 2015 ] |
Mafia Wars was the premier multiplayer Social network game created by Zynga. I worked on mission design.
[ Game Design Intern ] [ June 2014 - July 2014 ] |
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Sushido is a popular action/arcade/twitch game about cats, fishes and sushi.
[ Game Design Lead | Programmer (solo) | Project Manager ] [ August 2015 - Current ] |
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-Regalia Alpha is an action-metroidvania where players level down as they progress.
[ Game Design Lead | Programmer (solo) | Project Manager ] [ June 2014 - August 2014 ] |
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IAPU is a tactical castle defense game about zombies trying to survive a human invasion.
[ Game Design Lead | Programmer (solo) | Project Manager ] [ June 2013 - February 2014 ] |
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Cellbound is a puzzle platformer where the player controls a cell inside a zombie's body.
[ Game Designer (solo) | Programmer (solo) | Artist (solo) | Composer (secondary) ] [ June 2011 - January 2013 ] |
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CODEstruction is a RTS/simulation/puzzle hybrid where players program their own creations.
[ Game Design Lead | Programming Lead | Project Manager ] [ May 2016 - August 2016 ] |
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Nature's Sketchbook is a simulation game about a bird, a fox and a man.
[ Game Design Lead | Programmer (solo) ] [ January 2016 - April 2016 ] |
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Wiped is a first person exploration/mystery game about the sole survivor in a car crash.
[ Game Design Lead | Programming Lead ] [ September 2015 - December 2015 ] |
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The Clot Thickens is an arcade timing-based game about infecting healthy cells.
[ Game Design Lead | Programmer (solo) ] [ September 2015 - December 2015 ] |