Personal Favourites
Mindblocked (2018)
ROLE: Programmer/designer
JAM: Ludum Dare 42 (20th - Overall; 23rd - Fun) THEME: Running out of space Mindblocked is a Snake-inspired puzzle game. |
Glass Houses (2017)
ROLE: Programmer/designer
JAM: Ludum Dare 38 (11th - Mood; 12th - Theme) THEME: A small world Glass Houses is a short, atmospheric story-driven experience about the lives of people living in a small world. |
John (2014)
ROLE: Programmer/designer
JAM: GMCJam 14 (3rd place) Ludum Dare 29 (4th place - Mood; 15th place - Overall) THEME: Memories + Beneath the surface John is an arcade game about holding on to memories, and forgetting some. Was made for 2 jams simultaneously. |
Sushido (The Original - 2015)
ROLE: Programmer/designer
JAM: GameJolt IndiesVsGamers (2nd place) GMCJam 19 (1st place + best presentation) THEME: Arcade + Japanese The original Sushido is a game about catching fishing and slicing them. Made in 2 days for both jams simultaneously. |
The Future Of Gaming (2016)
ROLE: Programmer/designer
JAM: GameJolt GDC Jam (3rd place) THEME: Nuovo The Future Of Gaming is a hardcore puzzle/speedrunning platformer about virtual and real realities. |
Chaos Theory (2013)
ROLE: Programmer/designer/artist
JAM: Gamejolt Competition 9 (Honorable Mention) THEME: Chaos Chaos Theory is a sh'mup/bullet-hell with overwhelming madness. The game went on to win Student Game Of The Year at the NASSCOM Gaming Forum Awards 2013. |