Diptoman Mukherjee
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Personal Favourites

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Mindblocked (2018)

ROLE: Programmer/designer
JAM: Ludum Dare 42 (20th - Overall; 23rd - Fun)
THEME: Running out of space

Mindblocked is a Snake-inspired puzzle game.

Play
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Glass Houses (2017)

ROLE: Programmer/designer
JAM: Ludum Dare 38 (11th - Mood; 12th - Theme)
THEME: A small world

Glass Houses is a short, atmospheric story-driven experience about the lives of people living in a small world.
Play

John (2014)

ROLE: Programmer/designer
JAM: GMCJam 14 (3rd place)
          Ludum Dare 29 (4th place - Mood; 15th place - Overall)
THEME: Memories + Beneath the surface

John is an arcade game about holding on to memories, and forgetting some. Was made for 2 jams simultaneously.
Play

Sushido (The Original - 2015)

ROLE: Programmer/designer
JAM: GameJolt IndiesVsGamers (2nd place)
          GMCJam 19 (1st place + best presentation)
THEME: Arcade + Japanese

The original Sushido is a game about catching fishing and slicing them. Made in 2 days for both jams simultaneously.
Play

The Future Of Gaming (2016)

ROLE: Programmer/designer
JAM: GameJolt GDC Jam (3rd place)
THEME: Nuovo

The Future Of Gaming is a hardcore puzzle/speedrunning platformer about virtual and real realities.

Play

Chaos Theory (2013)

ROLE: Programmer/designer/artist
JAM: Gamejolt Competition 9 (Honorable Mention)
THEME: Chaos

Chaos Theory is a sh'mup/bullet-hell with overwhelming madness. The game went on to win Student Game Of The Year at the NASSCOM Gaming Forum Awards 2013.
Play

Rest of 'em

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