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Sushido
ROLE: Programmer/designer/project manager
Sushido (2015-current) is a fast paced action/arcade game about catching fishes, turning them into sushi, and serving them. Originally made for the Indies Vs Gamers Jam (2nd place) and GMCJam 20 (1st place + best presentation) simultaneously, Sushido has been played over 70,000 times and is one of the highest rated arcade games on GameJolt. (SEE: Pewdiepie and Markiplier play Sushido!) I'm currently developing Sushido into a full-fledged cross-platform (mobile/PC) game, with a team of 2 artists and a composer. |
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Regalia Alpha
ROLE: Programmer/designer/project manager
Regalia Alpha (2014) is a metroidvania-themed action platformer with a twist - the player levels down as they progress, and loses abilities gradually. It was originally made for the 21-day long Official GameJolt Glitch Competition, where it came in 3rd place. We intend to turn it into a full game some time in the future. |
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Meanwhile In A Parallel Universe
ROLE: Programmer/designer/project manager
MIAPU (2013-2014) is a tactical castle defense game about zombies trying to survive a human invasion. Originally made for the 3 month long Yoyogames/Microsoft Win Big Competition (2nd place) for Windows 8 touchscreens, it was eventually expanded upon for the official Tizen App Challenge (3rd place) and Tizen Game Drive (3rd place). |
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Wiped ROLE: Programmer/designer
Wiped (2015) is a narrative driven first person exploration/mystery game about the sole survivor of a car crash. It was made over a period of 2 months in a team of 5 (as part of my masters degree coursework), and was my first foray into 3D game development. |
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The Clot Thickens
ROLE: Programmer/designer
The Clot Thickens (2015) is an arcade timing-based game about infecting healthy cells. The game was made as a proof of concept by a team of 5 (as part of my masters degree coursework). |
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Cellbound
ROLE: Programmer/designer/artist
Cellbound (2011-2012) is a full-scale platformer with puzzle elements about zombies on a cellular level. It was the first proper game I completed fully on my own, and was a huge learning experience for me. The game went on to become a finalist in the NASSCOM Gaming Forum Awards 2013 - Student Game of the Year. |
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Nature's Sketchbook
ROLE: Programmer/designer
Nature's Sketchbook (2016) is a simulation game revolving round a bird, a fox and a man, their relationship with nature, and its consequences. Was made by 7 students as part of a visual storytelling project. |
Augmented-Reality game for an animated TV show with Rainmaker Entertainment Inc.
ROLE: Technical & Creative Lead
We were a group of 6 who worked with Rainmaker Entertainment to create a high-fidelity prototype of an AR experience that would extend the brand identity of an animated TV show. The game cannot be shown publicly because of NDAs, but footage can be shown upon request. The whole process of development is documented here. |